Even still — I found myself becoming at the point of no return very quickly and unable to delay the rebellion. Once the rebellion occurs the game can be as long as you want it but essentially you are King for 5 "days" before the event you are preparing for. Oh and for some reason the last "day" is " days before event" and then suddenly "day of the event" — again, annoying.
Problem for me was that I had easily already amassed about 5 million just playing. So to get to 6. This meant that the choices which are very black or white and lacking any finesse or subtly were not very hard. Be evil to save k? I earn that from property every 5 minutes of play time!
This meant it was easy to be King — very easy. I played it slow and didn't rush through my days though but I could have done and this "second half" of the game would have been a few hours at most. Once the "story" is finished there are still plenty of things to do. I like to do the achievements so will do the gnomes but maybe not the books — while trading clothes on Xbox live is of no interest to me.
Sadly I did run out of proper quests quite quickly and soon only had the "find 50 things" ones and also the "go there get that and bring it back" ones to make people like me. The ruling aspect was good in concept but it desperately needed more to it; I could accept the fact that the world didn't particularly change when I made my decisions like they said it would but I would have liked more decisions.
Why not have an ongoing "court" when I can sit in minor judgements over moral issues where the answers are hard, even if they only affect my character and the individuals? This would have extended the fun of being king. As with Fable 2, combat is "so so".
Just keep rolling and mashing buttons without a lot of skill or involvement — I thought the "finish game without being knocked out" achievement would be hard Also, as is the norm, the frame rate is horrible — it frequently lags and struggles to process everything, meaning I regularly felt like I was moving through syrup!
Fortunately though the basic gameplay and good humour of the game is enough to overcome this. The stars doing voice work were all good — from the comedy of Fry and Ross to the wonderful tone of Harris. Kingsley, Pegg and others just adds to it. So I have sounded negative on this game but I did still enjoy it in the same way I enjoyed Fable 2.
It is still a good game — just not the great one it should have been. Changes from 2 to 3 seem to be for the worse, while the expansion of the story and "moral choices" is very simplistic and straightforward.
The game is easy to complete and when it is like that then it needs to have depth, layers and plenty of side quests to make it long and prevent you putting it back in the box after two weeks — sadly, for all its fun, Fable 3 doesn't progress and badly needed more time. Details Edit. Release date October 26, United States.
You cannot grab any collectibles until you return to the Shifting Sands later in the game, so don't worry about it now. You now face a choice that will affect your moral standing: you can leave Walter or lead him across the desert.
No matter your choice, Walter will be fine in the end, so don't sweat it! If you choose to leave him you'll tilt your morality meter towards "evil," and even if you lead him a bit and then let go you'll get the evil points, so beware. In the desert you'll encounter Walter in several hallucinations. In one you'll have to fight off some Shadows, but mainly you'll just have to listen to a lot of dialogue and follow the gold path. Eventually the darkness will catch up with you….
When you wake up you'll see a familiar face. Like the Shifting Sands , you cannot do much in Aurora at the moment. Kalin will let you explore the ruined city, but you can really only run up and down one road. On this road, approach the man by the shrine your gold path leads to and listen to his story.
After this your dog will seek out more shrines if you want to listen to the memories of Aurorans. One can be found on the tall spire in the plaza and another is up the road a bit just over a low wall. You don't have to explore at all, though; you can just run back to Kalin on the temple steps to continue.
Kalin will make you promise to restore Aurora. With another promise to keep -- or to break -- you'll find yourself in the Road to Rule. Be sure to pick up the one new spell here: Blades!
Fable 3 Wiki Guide. Last Edited: 16 Oct pm. Shifting Sands You cannot grab any collectibles until you return to the Shifting Sands later in the game, so don't worry about it now. Eventually the darkness will catch up with you… When you wake up you'll see a familiar face. Weave Blades with Fireball for a truly awesome spell.
Board the ship to return to Albion. The Crawler as the King of Clubs A creature of the Void, the Crawler was the chief lieutenant of the antagonistic entity known only as the Corruption. When the Hero of Bowerstone was 73 years of age, he died peacefully in his sleep. At the age of 20, Logan was crowned as the second monarch of the Kingdom of Albion, successor to his father. In Fable 2, Sparrow is about 10 in the beginning. Fable 1 ends, with the original hero doing whatever he wants.
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